Welcome to The Western Herd! ☟ Information and Lore: This herd is nestled in a dense forest of evergreen trees, west of large mountains that are covered with a small blanket of snow near the top. The members of this herd worship the deer goddess, Fauna, who centuries ago sanctified the forest with the protection under creatures of half deer, half men. These centaurs have the torso and head of a human, but bear the ears, antlers [ stags ], and neck below body of a deer. These deer breeds include, from most common to rare: white tailed, black tailed, roe, sika, sambar, fallow, red (royals), and albino (two max). When a new king rises to power in the herd, he must journey to the top of the mountain and be blessed by Her Majesty. In doing so, his antlers and build will increase size, becoming the only member of his herd with 15-pointed antlers, a wide inside spread that narrows and hooks, along with a thick main beam. His duty is to protect and serve the herd. A deer who has decided to take the responsibility as the healer, or Shaman, will train with the knowledge of herbalism. Once they’ve reached maturity and/or their mentor has passed, the new shaman will take the same journey to be connected spiritually with Fauna and the Sky Herd, those who had passed away. The shaman will be gifted with the ability to receive warnings and visions, prophecies, and be told who the next shaman will be gifted by the Sky Herd. The Scouts and Guardians are the main deer of the herd, and ironically have a feud between the two ranks. They both believe their own rank is superior to the other, causing a few moments of drama. They age like cats, and the majority of their life is as adults. The oldest they can be is 15 years old. ☟ Ranks: The herd follows a monarchy-type ruling, with exceptions. I will select the King after everyone has sent an application, but he will die very soon. King ➙ The lead stag of the herd; he is known with the largest build and has the most grand antlers. He is the protector, defender, and leader of the herd. The king will fight alongside his herd, and is not to become a tyrannical king. Typically the king is born into his rank, but occasionally will be selected if necessary. He is the main leader, and typically is stag, there has yet to be a doe main leader. [ may not sign up as ] Queen (or King) ➙ The mate to the king, a doe or stag. He/she will not receive powers, but will become the second-in-command to the King. He/she will help organize the herd, attend patrols, and help keep peace among the herd. He/she is typically a herd favorite, while the King is more of a respected figure. [ may not sign up as ] Prince/Princess/Heir ➙ Any offspring of the King/Queen. Typically the eldest will be chosen to train as an Heir, but if he/she is deemed unfit, will be revoked from Heir. Normal offspring, those not training to be powerful ranks, will train to be normal subordinate ranks, but will be treated with more respect. [ may not sign up as ] The Council ➙ The elders of the herd. A maximum of 7. They work close with the Shaman and the royals, advising them and any members of the herd who need help in situations. They help decipher prophecies, warnings, and visions. The council also chooses whether or not a fawn will train to be a Scout or a Guardian. [ ask before signing up as pls ] Scouts ➙ Stags and does who have excelled in skill of gathering and hunting. They provide food [ farming berries, vegetables, fruits, occasional fish, never red meat ] and supplies for the herd, and update the council and royals on anything fishy with resources. They are quick witted and quick footed, but are not the strongest of the herd. Typically, Scouts do not like Guardians. Breeds(typically) - white tail, black tail, sika, roe, fallow. [ may sign up as! ] Guardians ➙ Stags and does who are physically strong and build for defending the pack. They typically are slow with speed, but are quick with battle strategies. They are trained to fight and protect, but no Guardian is stronger, bigger, or has larger antlers than the King. Along with protecting, the Guardians build and reconstruct anything damaged. Guardians do not care for Scouts. Breeds(typically) - white tail, black tail, sika, sambar, albino. [ may sign up as! ] Trainees ➙ Self explanatory. Fawns aged 4+ train until they are deemed fit to join the rank, there is no age limit. The council decides their duty. [ may sign up as! ] Mothers + Fawns ➙ Self explanatory. Does who are expecting or nursing their fawns. Pregnancies last around Fawns are born with the human half of a 7 year old, but are considered newborns, and stay in the nursery until they are four moons [ when they lose their spots ] and begin training. Stags are born with tiny antlers poking out their heads, and all fawns have spots on their deer back, shoulders, and ears as well as their human backs and shoulders. [ you can sign up but i would prefer not too many, 2 mothers max and 3 fawns max ] Omegas ➙ The lowest of the low, weakest of the weak. They perform the unwanted chores of the herd and serve the Mothers and Fawns. [ may not sign up as yet ] Rogues ➙ tbd. [ no u can’t sign up as them ] ☟ Territory + Extra Info: Basic server rules, no OP, etc etc. I swear, if you sign up with “He has the second largest antlers”, “She is the most beautiful doe”, etc. I won’t accept it, but I’ll just ask you to change that factor. Their camp is nestled in a cliff that extends out of one of the bottoms of a mountain, in the shape of a U. The back of the cliff is a shallow cage with two oval boulders leaning against each other at the entrance: the royals den. To the left, a large, wide semi-circle shaped cave, a moss “curtain” growing over the cover naturally, with a stream of water trickling through it and strange tree roots growing through the top of the ceiling: the shaman’s den. To the right of the royals den is a similar den to the shaman’s den, a moss “curtain” entangled with vines placed there for privacy, it’s quite warm: the council’s den. Carved like a circle at the bottom of the rock U digging into the dirt beside the Shaman’s den is the Mother’s dens, it has a covering of soft grass as the sun shines into the den at night, and since the floor is dirt it provides more warmth. There is a den for the Guardians and Scouts, a large opening dug into the side of the U. The two groups usually sleep on different sides of the den, and can continue to dig new nests and tunnels if they wish, although it is tedious work. The omegas sleep beneath a jutted out ledge of stone, half of a semi circle, with moss overthrowing the front. It is the coldest den, and the smallest, but warm enough. Nests are made from twigs, moss, grass, leaves, and anything else a deer can find. There are various special areas around the territoriy. The star gazing meadow, a naked patch nestled in the forest, you can see constellations! The rushing river that runs through the middle of the territory, usually containing fish, it is a task that every trainee must leap over this river. Training grounds, simple enough, a clearing against a jutted cliff from the mountains for training. The Rilassare, italian for relax, a waterfall that rushes down a spring in the mountains with various ledges to jump off. The water is cool and freezes during Cold Season. The Groves, ☟ Names: Names will be italian-drives names the way Bambi is derived from bambino/a (meaning child). Some examples (you can use them). English Italian Herd Name Bold Grassetto Setto Man Uomo Omo/Umo Feather Piuma Pima/Puma ☟ Application: Don’t include anything in  or (). calling: nickname: age: [ use years and moons, ex., 2.11, 0.8, 10.2, include how old their human-part “looks”, use years for that, ex., 2.03 MNS - 19 YR ] gender: [ physical, mental, pronouns ] sexuality: rank: [ if trainee- (rank) trainee ] mentor: [ if trainee ] personality: appearance + breed: (remember to describe human half and deer half) extra: ☟ My Character;; name: Calor [ heat ] nickname: Cal, Prince Cal/Calor age: 4.10 MNS - 24 YR gender: Male, Masculine [ he/him ] sexuality: Bifurious rank: Heir of the Herd personality: Calor does not act how a prince should, to start. He is rambunctious, hot-headed, temperamental, flirty, and very passionate about other things than doing his job. He wants to have fun and entertain others, he likes to hold parties in the star gazing meadow at night, race, and just make other centaurs laugh. Of course, he doesn’t make his father laugh, who disapproves of his immature tendency. Calor has no care in the world, just wants to jam out and have fun! He does have a sister, but she has no appetite to lead the herd, not to say Calor does either. Past his exciting, flow-y self, Calor is emotional and dependent, he has flaws of leaning on his parents and has no concept of responsibility. He’s very friendly though, and has mercy and empathy, despite seeming like a total dodo. Once he has to though, Calor’s personality will shift, and he will grow as a character. appearance: Calor is a red-deer centaur, and currently is just barely above the average size for a stag. His coat is a russet red, tinged with darker brown on the chest of the deer. Like his father, and father before him, Calor bears a darker, longer, thicker coat of fur on his chest and spine, and a lighter tinge to his undertail and to his belly and inside of his legs. His hooves are a glossy black and his front hoof is chipped at the front. His human half is lean, slightly muscular, and broad at the shoulders. He has a naturally tanned complexion, and his face is angular with a strong jaw. Calor’s eyes are glossy brown, appearing black, and walnut brown curly hair. He has light pink scars across his body from various stunts, one large one that crosses from his left lower back to his right deer shoulder blade. His tummy has a bit of deer fur beneath the belly button. His ears like out past is curls and are darker brown-rest near his skull then ombré to a light russet with a rift of longer fur at the end. He has, currently, 9 point, deep brown antlers that curve up with a thick main beam and wide points. His inside spread isn’t too far, and his longest points closest to his skull hook outwards. The roots of his antlers are a paler with a few knots. extra: n/a We will start the RP after I have decided who will be King + Queen. Reminder; if I chose you as the current King, he will die for plot soon.